
The first thing you have to say when playing a game brave squire Some version of “damn”. This looks good. That’s not an understatement, as the art behind this delightfully multi-dimensional Salda-like it’s definitely gorgeous and nostalgic. Developer All Maybe Futures clearly put a lot of time and effort into creating a stunning aesthetic for their game, which launches on September 17 and lets players jump between — you guessed it — 2D and 3D environments ——The brave squire.
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The 2D environments are the most dazzling, as they contain the storybook world in which most of the game’s characters live. This part of the game’s visual style is defined by the impeccable use of color and simple yet evocative thick lines that surround every item on the page.
This isn’t to say that protagonist Jot is abandoned early on in the 3D world. brave squire It’s not that impressive, it’s just not what you expect when you start the game. However, once you and Jot are both transported into the world beyond the storybook, the 2D design translates effortlessly into 3D, which speaks to the care and attention to detail that every part of this delightful adventure has been crafted with.
in final version brave squireall these different artistic splendors seem natural, even effortless. But “All Possible Futures” requires a lot of work to get to this point. From the first ideas and first drawings to the final design of the game, these pieces of concept art show how brave squire It became what it is now.