duel between generals It hurts my brain sometimes. New roguelike deckbuilding is all about tactics, and a key part of the game is that you can always see what your enemy is planning to do next. Every once in a while, this throws me into a corner where I know I’m going to fail. But when things go well and I wipe out everyone in one fell swoop, I feel like a strategic genius.
In the game, which just launched into early access, you’re constantly trying to position your character in a small level to attack your enemies or dodge their movements. As you play, you can upgrade your “tiles” (think: cards) to increase their damage, add perks like Freeze, or lower their cooldown so you can use them more often they. You can also stack up to three tiles, so that with just a press of the attack button you can unleash a flurry of moves to take out a bunch of bad guys in one fell swoop.
Because you can see what your enemies will do, you’re constantly strategizing whether you want to attack or if you need to retreat to survive. It can get complicated, and sometimes it feels like I have to use every move of my galactic brain to get through difficult rounds. All the strategy is worth it when you launch a series of attacks to clear the battlefield.
Here’s an example of how it all comes together. Playing as a starting character named “The Wanderer,” I started with a pair of swords that could hit the space to my left and right simultaneously, and an arrow that could shoot across the level. With some strategic maneuvering, I could set up the Wanderer to attack the bad guys behind her, and then shoot arrows in front of her to remove all danger from the map.
During each run, you’ll have the opportunity to improve your tiles, pick up new tiles, and purchase upgrades. Of course, these are all familiar roguelike trappings, but with a little planning you can make some pretty powerful tiles. In my first victory, I upgraded the arrow tile to have high damage and no cooldown, which meant I could fire arrows effortlessly.
As you play, you’ll also collect skulls, which can be used to unlock new tiles and more for purchase in the item shop. Consuming these skulls quickly adds variety to each run, and I don’t think I’ve doubled down on the build yet. At one point, I went all out with my Dragon Fist move, knocking an enemy into the air, and while that didn’t make me win, I enjoyed punching bad guys to open up space throughout the levels.
I’m still in the early stages of the game and I’ve only unlocked one of the four additional characters, so there’s still a lot for me to see. As you complete missions, you can also get through tougher “days” with more challenges, such as tougher enemies or fewer item drops.
Even though I’m working on a big game like this astronomy robot and a long-term work in progress. mass effect Trilogy completed and I keep coming back duel between generals;It’s so much fun trying out the many weapons and strategies in the game. Maybe it’s time for me to try the Dragon Fist build again – or fall into something completely unexpected.
duel between generals Out now on PC, Nintendo Switch, PlayStation and Xbox.