We already know that Helldivers 2’s upcoming patch will bring some pretty powerful buffs to the weapons divers can use, but Arrowhead has also been tasked with making certain enemies easier to fight. With this in mind, Rocket Destroyers and Gunships have some additional limitations on their explosive potential.
The studio is currently delivering small snippets of notes for Patch 01.001.007, building on what was shared in last week’s blog post and preparing for the update’s release on September 17th, following the release of Chemistry Warbond in the following days. .
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Arrowhead’s latest update notes reveal concerns about rocket-carrying enemies, which have been the subject of criticism from players, with excessive ragdolling in particular being another issue. Basically, we’re taking steps to make it easier to deal with these enemies, which are capable of firing enough explosive firepower to suppress even well-equipped units like Helldivers.
“Rocket Destroyers now have a limited number of rockets, and when they run out, you can see them disappear. Added a reloading mechanism to replenish rockets from their backpacks,” Arrow writes. “In addition, rocket collision physics Now smaller, making them easier to avoid.
“I think they’re just going to fire three bursts or something, and then they need to reload because they have a bag. They can reload once,” developer Niklas Malmborg said in another brief video about the upcoming changes to Arrowhead CCO John Pilester said of the Destroyer in the chat clip. He also confirmed that the impact area of each rocket has been reduced by 80%, and the armed helicopters will also run out of ammunition.
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How will the addition of that last one affect gameplay? “I hid behind a rock and they blew the load onto me and I was able to get out of the bunker,” Pillstedt said. video games.
What do you think of these upcoming changes to explosive enemies in Helldivers 2? Let us know below!