If you’re playing as a custom character, your violent ending is pretty simple from the start. If you decide to take control of the Voidmind after fighting in the streets of Baldur’s Gate and defeating the final boss, you gain absolute dominion over the illithid army it once commanded. What you do with this newfound power will determine which dark, even disturbing endings you get. But you may have to pass a constitutional check to get more choice in the matter. Possible results include:
- If you consume too many mind flayer parasite samples throughout the game, you must pass a Constitution check to determine the game’s ending. If you fail, your character will transform into a mind flayer and begin equipping the citizens of Baldur’s Gate with their own tadpoles. I guess this is the price of arrogance.
- If taking over a world isn’t enough for you, one option you can make is to command the citizens of Baldur’s Gate as your personal army. As you wage war into other realms to expand your rule, your character will force people to take up arms in your name.
- However, not all evil ends must end violently. You can also choose to brainwash the people who serve you. They know not what has been done to them, and they will gladly rebuild the city in memory of you, their savior.
- The last two endings are the most disturbing. If you think the citizens of Baldur’s Gate are beneath you, you can execute them all with just a flick of the wrist. Your character then just lies there in the middle of all the carnage, soaking in it.
- The final ending is the cruelest. For those who play chaotic evil characters who don’t even care about domination or mercy killing, you can have the people of Baldur’s Gate go on a killing spree through the city streets while enjoying the violence.
All origin characters can choose any of the above endings, but they also get an additional choice that ties into their story. Let’s break them down.