The Tyranid and the Thousand Sons were dangerous armies, but fortunately the Emperor had the support of the Space Marines to help keep humanity safe. while playing Warhammer 40,000: Space Marines 2 In action mode and PvP, you can choose from six different categories. This guide will detail everything you need to know about choosing the right class when fighting the Tyranids and Thousand Sons Heretics.
All Space Marines level 2
- tactical
- assault
- pioneer
- fortress
- sniper
- heavy
Click “Next” for a detailed breakdown of each category and how to best use them.
Slide #1 Tactical Lessons

The Tactical class is more or less your standard Space Marine. They don’t bring anything special to the table, but they perform well in almost every situation. Prefer long range combat, no problem, or if you prefer close quarters, this class is still for you.
Due to their versatility, they have the most comprehensive arsenal. They also have an armor rating of level 3, which means they can withstand a few hits before falling. Their ultimate move sees them take on more of a support role. When Asuspex Scan is active, it displays the locations of all enemies around you, making it easier for your friends to stop the heretics.
Slide #2 Assault Level

The Assault class is for those who like to always be in the thick of battle. This is further reflected by their armor class of 3 in PVE and 2 in PvP. Even though they only have two weapons, that doesn’t mean they can’t do a lot of damage. The primary weapon of choice for this class is the melee weapon. This is further complemented by their ultimate ability: Jump Pack.
Jump Packs can be used in two different ways. The first is getting in and out of trouble immediately. The other lets them fly into the air and attack enemies with ground attacks. So if you don’t like shooting and prefer up close and personal combat, this is the game for you.
Slide #3 Pioneer Class

The Vanguard class is a little different. It’s armor level is only 2, so it’s best fought from a distance, although their ultimate does not encourage this! When the grapple launcher is used, it will cause the character to fly towards enemies, and when they get close enough, they will perform a dive kick.
The best way to use this class is to fight at mid-range, and then once you realize they’re close to death, use your ultimate to kill them. This class has access to all three types of weaponry, and while there are some limitations, you’re more than capable of standing your ground in combat.
Slide #4Bulwark Level

Even though Ramparts is built around melee combat, you’re not necessarily encouraged to get into the heat of battle. Bulwark can be played as an up-close individual course, but it can also be used as support. Bulwark’s armor levels in PvP are Level 3 and 4, but it’s its ultimate move – Chapter Flag – that makes it so versatile.
When the chapter flag is activated, it will begin to restore the armor of teammates as long as they are within the area of effect. As for their weapons, they are limited to secondary and melee weapons. Therefore, as a class, we must pay attention to everyone’s health.
Slide #5 Sniper Level

The sniper class, you won’t be surprised, is primarily for long-range combat, and Armor Class 2 further emphasizes this. Although this class is for those who want to use a sniper rifle, you can also swap it out for a bolt rifle. It’s also worth mentioning that the sniper class has access to all three weapon slots.
The Sniper’s ultimate ability, the Camouflage Cloak, can be used in a variety of ways. When it is activated, the character will channel their inner John Heenan and become temporarily invisible. Although invisible, they can easily escape dangerous situations, sneak up behind enemies and deal massive damage, or resurrect downed teammates without fear of being attacked.
Slideshow #6 Heavyweight

As the name suggests, the Heavy class is for those looking to deal maximum damage. These big boys have an armor rating of 3, 4 in PvP, but in exchange they cannot carry melee weapons. They are also the only class that can be equipped with heavy bolters. These guys are great when you’re looking for someone to take center stage when fighting ranged enemies.
When their Ultimate Iron Aura is activated, it will create a barrier around them that teammates can enter. As long as the barrier is active, it blocks all ranged attacks. The only disadvantage of this profession is that it is not good at medium and long-range combat, and its melee combat ability is naturally poor. But if you want to run around a battlefield with nothing but machine guns, then this is the class for you.
There you go! All six classes star warrior 2 Each method is worth a try and each has its own advantages and disadvantages, the key is to find what works best for your situation. Hopefully this will help you better serve the Emperor and fight against heretics.
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