Capcom’s ambition to bring some of its popular AAA games to mobile devices is certainly commendable. It’s a bold ambition, look Resident Evil 7 on a tablet. So sadly this project was quite disastrous and the game barely changed any copies. How did Capcom react? Making playing them even more inconvenient.
if you are one of them [double-checks] Two thousand people bought it Resident Evil 7 Prepare to get even more annoyed when, for iOS devices this July, Capcom introduced a mandatory online check before you’re willing to start a game.
as found go through european playersiOS users on Reddit According to reports, as of the end of August, Capcom’s collection Resident Evil 7, Resident Evil 4and Resident Evil Villagenow both require an internet connection before loading and display the message in the changelog:
Due to changes in the startup process, launching this application now requires an Internet connection.
The same text appears On the game’s official website. People are understandably outraged, swapping tips on how to get a refund from Apple because the game is behind this particular restriction. However, Capcom has yet to explain why this change was made. We’ve reached out to Capcom to inquire.

Apple is People are understandably eager to realize that their current crop of iOS devices are incredibly capable gaming consolescapabilities go far beyond merge games and match-3 games. Given the impressive ability of mobile devices to run games to some extent, Capcom is wise to find a different audience for its fantastic horror franchise. The problem is, no matter how many times it’s been tried over the years, the overlap on the Venn diagram of hardcore gamers and mobile gamers is very thin.
This is compounded by the high prices of mobile games, which are made even worse by the fact that the performance isn’t great enough, and the fact that touch controls are the worst way to play such games. therefore RE7 Apparently sold for a measly $28,000, according to reports July 16 mobile gaming network Report. (RE4 According to reports, 7,000 people have been successfully converted into full copies of the game, while village Managed 5,700 horrible $15 payments.
Therefore, responding to this lack of success by introducing onerous networking requirements is puzzling. While we don’t know the motive, it’s hard to imagine it being anything other than a form of DRM – which may be a misleading belief evil piracy No one wants to play the game in the most inconvenient way, and this is the culprit.
But consider that a very small audience wants to play these games on iPads, and most of those people don’t have a SIM card on their iPads, so you’ve just made playing this less than exciting game on the go a a habit. Who bothers to set up a hotspot, or try to find an available WiFi connection? And, as with all forms of DRM, it will of course only affect people who paid the full $20 for the game, not anyone who might have found a less legal way to get it. You can play more royal kingdom.
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