Crusader Band feels like a game I have to play again – the preview version didn’t have any story elements, and I really only like strategy RPGs that have long, interesting storylines that keep me It’s worth spending dozens or even hundreds of hours playing them. So while it was fun to play a game that was essentially detached from any narrative context and story – something I’d never really done before – the experience reinforced the importance of these aspects of the game more than anything . When a game is mostly just gameplay, it’s not that interesting to me.
Band of Crusaders is set in an alternate history of medieval England, where you play the role of the master of a newly formed order of knights, fighting against evil. In an open sandbox, you must send your knights where you think they are needed most, doing your best to stem the tide of demons while finding ways to stop the invasion. Each choice can have profound consequences for the ongoing story, as can the outcome of every battle, whether you win or lose. As another level of complexity, there are also opposing human forces. The in-game world absorbs all of this and changes over time, altering individual battlefields depending on whether it’s day or night, the season, or the extent of demonic influence over an area.
This sounds really cool, but what I played doesn’t include the overarching story missions, the world simulation that will advance to reflect the consequences of my actions and change the battlefield, most of the camp mechanics (I can only heal or repair armor), and as in the news According to the manuscript, “Other important functions.” I’m clarifying all of this because my analysis would make me feel like I’m against this game and think you should skip it, when in fact I just haven’t had the chance to experience what sounds like Crusader Band and Crusader Band 》Extensive content.
Band of Crusaders plays much like its contemporaries, with the task of leading an army of soldiers into real-time tactical engagements. Members of each unit can be upgraded and specialized, giving you the opportunity to transform every soldier you recruit. I always like to have a crossbow sharpshooter or two in the squad, but you also need a balance of swords, shields, and spears to avoid the entire unit being overwhelmed. Of course, even the best-laid plans can fail, so you’ll often lose knights to permadeath, encouraging you to recruit and train more knights.
It doesn’t seem too difficult from the preview, which lessens the impact of losing the Knight. If the knight dies, I can find a very capable one in a nearby castle or fortress, recruit him with some gold, then train him and unlock some upgrades after a battle or two. I don’t really like how easy it is to find recruits, pay them to join your army, and then train them. I don’t want the game to be frustrating, but dying never felt like a setback – it encouraged me to not care about my units and sacrifice them recklessly, a sentiment reinforced by their repetitive battle cries that made them listen They all look the same. Presumably losing a unit later in the game will be a harder loss to accept, but if encounters happen to scale with your level, then I imagine later missions will provide enough experience to get recruits to higher levels faster level.
With no story to make me care about the world and no description of the units to help me care about them, Crusader Band felt bland. Why should I care about these lands and these people? Do I fight just to conquer? There are no answers in the preview version. Just more fights with the same type of enemies, most of whom appear to be humans. Where is the devil I promised? I guess, like everything else that’s missing, they’re all waiting for me in the complete version. Hopefully so, because if this preview was an accurate representation of the full release, Crusader Band wouldn’t be a very fun or entertaining game.
Crusader Band is coming to PC soon. A release window has not yet been announced.