Last year, Remedy released the survival horror game Alan Wake 2It is the sequel that took 13 years in the making and is the next step in the studio’s connected gaming world. Among them are controla brilliant and extremely weird third-person shooter focused on character Jesse Faden and her work with the Federal Bureau of Control, a government agency that attempts to curb paranormal threats and phenomena. exist controlyou confront these forces inside the Oldest House, a brutalist office tower in the heart of New York City whose hulking interior is constantly changing.
This is just the tip of the bizarre iceberg control, This week, the game not only celebrates its fifth anniversary, but it’s also coincidentally released on PlayStation. If you care (and I’m sure you should) you can get yourself the Ultimate Edition control (Includes much needed DLC) $10.
I say this is necessary because control not just tangentially connected to Alan Wake And the universe Remedy is building. it and its supplementary information (and Sequels and multiplayer spin-offs on the way) is crucial to understanding how it all connects. By playing it for the first time, you get a fuller sense of the scope of things controlwhich outlines a number of concepts, such as world-changing events and objects of power, that influence Alan Wake 2 Quite heavy. This is like a sequel to the first one Alan Wakeprovides a wider window into a larger world, and in doing so it just teases and connects countless dots.
In addition to its role as connective tissue, control It’s also a loving ode to all things weird. FBC is basically just SCP Foundationwhich has its own roots in the internet’s creepy history and urban mythology. It’s a world where the weird monsters we created as children are real and cursed objects really exist. Some things, like floppy disks, can bring blessings like telekinesis. Others, like rubber ducks, may wander around and prove to be a simple nuisance. There are also refrigerators that may contain powerful creatures that are incomprehensible unless someone maintains eye contact with it at all times.
Like the very thing it seeks to contain, the FBC’s headquarters is indefinable. Unless you know to look for it, or are a particularly powerful hyperpragmatist, you can’t actually find and enter the Oldest House. There’s also no guarantee you won’t get lost within its walls once you get there. Otherwise, or die from one of its “transformations,” completely changing the layout of entire floors and departments.
The Oldest House has always been the most common office building. Wherever you look, the concrete walls are covered in sterile white office lights. Typical desks and office chairs dot the cubicles and offices you explore. All you can see with the naked eye are small boxes. But despite this, there’s still an unsettling, sometimes sinister feel that pervades the environment. An office will have Way too much Its surface is decorated with Post-it notes, while a corridor on the other wing of the building appears to spiral into nothingness. The bodies of office workers hung in the air. While the office spaces are bland, places like the Black Rock Quarry or the lowest level of the Oldest House offer jaw-dropping, incredible views.
The environment can speak control. The whole story can be gleaned from the layout of things, but control also feature a lot of notesoften shared among staff in departments that specialize in building and adding more mystery to the game’s fiction. and then control Do one of my favorite things that only games can do and allow you to occasionally explore and Unravel the mystery It is built in the context of the central theme of the story. Readers, it rarely disappoints in this regard.
controlright down to its core weapons, are full of infinite appeal and possibilities. The Service Weapon is a body of power in its own right, capable of transforming into a variety of firearms, including pistols, shotguns, and eventually a grenade launcher. With Jesse’s ever-increasing range of abilities, such as levitation and shielding, it’s easy to become this all-powerful powerhouse. Maybe this is what I really love control. Not the power fantasy of it all, but how impossible it feels to wall or nail down, how consistently and expertly it adapts to different modes and forms, feeling like they can all breathe within it controlSeemingly endless possibilities.
control Simply put, this is one of the most special games of the last generation. Despite some difficulties at launch, it eventually found its audience and has grown into a respectable game. If you don’t know what’s going on yet, do yourself a favor and make some time to pick up control and sink beneath its surface. You won’t regret taking the time to uncover the hidden secrets of the Oldest House.