Play it: steam
Current goals: Unravel an ancient mystery
A few weeks ago I mentioned how i’m fascinated undiscloseda point-and-click adventure game from the folks at Wadjet Eye. Well, I’ve finished that one (which is awesome), just in time for a brand new entry in the genre to come out. While Wadjet Eye’s output is most reminiscent of ’90s adventure games, offering full voice acting and an elegant drag-and-drop interface, this new game, deep red diamond Designed by designer Julia Minamata, it was influenced by the early Adventure Ages, which ran in EGA and let you input what you wanted your character to do. I can’t wait to explore its mysteries.
deep red diamond Perhaps most reminiscent of Sierra Adventures, and specifically the Clara Bow games, in which the plucky heroine gets embroiled in a murder mystery during the roaring 1920s. it Players take on the role of Nancy Maple, a young woman investigating an unusually large and valuable diamond discovered in a small town in northern Ontario, Canada. It’s clear from the trailer that her investigation will lead to her encountering people with their own motives, some of them sinister, that could put her in no small amount of danger. Sign me up!
People often talk about the evolution of adventure games from text parsers to purely graphical interfaces as a network product, as if text parsers were just a crutch, a relic from the early days of the genre that we no longer need, but I’ve always considered them are two fundamentally different methods, each with its own advantages. I think the existence of a text parser encourages creative thinking in a number of ways that a purely graphics-based interface doesn’t always allow for, and besides delving into the plot deep red diamondI’m interested to see how it uses this design element that’s rarely used in modern games. All in all, it sounds like a great place to spend a cozy weekend. —Caroline Pettit