Former developers who worked on the project older Grand Theft Auto game reveals how all the rubbish and debris blown away grand theft auto 3 works and why it doesn’t appear in san andreas but did Appearing in another controversial Rockstar game, hunt.
One of the best little details of 2001 open world classic grand theft auto 3 and its 2002 sequel, Vice City, It’s all the trash and debris sliding around on the various streets and sidewalks. It gives cities in PS2-era games so much character that they feel like they’re populated by real people and their junk. But all that flying debris was lost in the massive disaster of 2004. Greater Toronto Area: San Andreas. So what happened? It turns out that not everyone Developing the 3D era Greater Toronto Area game Love the trash flying everywhere.
Obbe Vermeij tweeted on August 14former Rockstar North developer and creator explains, Digital Streets grand theft auto 3 It looked “too clean” so he “added garbage”.
“[Trash in GTA 3 is just a] A single rectangle that occasionally moves with the wind. It can also be towed by passing cars. The artist created four textures for it. Two newspapers and two leaves,” explains Vermeij.
The same system is also used vice citybut with one small change. After the player is done specific missionwhich sees them dropping flyers from airplanes, with one of the four textures replaced by these flyers. This is a detail I often noticed when I was young and something I liked Vice City.
If you’re wondering why trash sometimes passes through the ground grand theft auto 3 and vice citybecause of how the debris detects the height of the ground as it moves. It only checks the ground position when landing, so it sometimes slides across the map during the animation.
Why grand theft auto 3of garbage in hunt but no san andreas
when san andreas Released in 2004, I remember being a little disappointed because of all the crap grand theft auto 3 and vice city Missing. Sure, all the other cool new stuff in Rockstar’s open-world sequel is great, but I do wonder where the crap went. At the time, I thought Action Paper might be too complex for gaming and couldn’t handle everything else. It turns out that this was just because some developers didn’t like the debris flying around.
“Not everyone on the team likes this garbage. I deleted it because san andreas Because I ultimately lost the argument.
However, garbage appears in hunta murder-themed stealth game also developed by Rockstar North and released a year before SAndreas. So how did this happen? According to Vermeij, this is because some Greater Toronto Area Developers provided help in the “last few months” hunted develop. He took the time to re-add the “junk code” Grand Theft Auto 3.
Who knew a few pieces of trash blowing in the wind could be so fun? If you want to know more about the PS2 era Greater Toronto Area Vermeij also explained the game Why does the moon change size? when it was filmed and discussed Strange suicidal NPC San Andreas.
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