Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Guide to Leading Crypto Cloud Mining Platforms in 2025

    June 18, 2025

    B3 gains Andromeda’s insights and launches crypto-enabled B3PC

    June 18, 2025

    The most profitable BTC cloud mining for beginners in 2025

    June 17, 2025
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram
    Comic Vibe
    Subscribe
    • Home
    • Comics
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys
    • Cosplay
    • Tech
    • NFT
    • Metaverse
    • Events
    Comic Vibe
    Home»Gaming»2XKO’s long combos are tearing players apart, and now the dev team is stepping in to smooth things over
    Gaming

    2XKO’s long combos are tearing players apart, and now the dev team is stepping in to smooth things over

    Comic VibeBy Comic VibeAugust 12, 2024No Comments4 Mins Read
    Facebook Twitter Pinterest LinkedIn Tumblr Email
    Share
    Facebook Twitter LinkedIn Pinterest Email

    The 2XKO alpha lab testing is well underway, and as expected, players are digging in and discovering all kinds of nasty combos and dastardly techniques. However, through this journey of Twitter clip exploration, one question has become at the forefront of 2XKO’s discussion. Is there any fun in overly long combos?

    What I mean by “over-the-top” is those dizzying combinations that weave between characters, sometimes linking multiple superheroes together, which leave victims helpless for a period of time as their opponents style themselves for years. It’s always been like this. For some, this ability to pull off 15+ second combos is part of its appeal, and the epitome of all mastery. For everyone else, being able to take your hands off the controller and check Twitter during a game isn’t entirely enthralling.


    To view this content, please enable targeting cookies.

    The debate is taking place online. On one side are those who think long periods of downtime are bad for gaming. Iron Galaxy game developer Keits brought in his own research and found that 6-8 seconds of downtime is where frustration starts to set in. However, others like influential Spaceman Marcus have spoken out about how important overcoming this feeling is to the fighting game experience. You’re bound to lose a lot over a period of time, and overcoming that feeling is what makes fighting games worthwhile.

    Enter game director Shaun Rivera, who posted a lengthy post on Twitter about how the team is addressing this feedback. After expressing his delight at the number of people flocking to Alpha and pushing it to its limits, he wrote:

    “We saw a ton of really creative stuff, but I want to emphasize one point: low-to-zero agency for very long periods of time is not an option. Thanks to all the incredibly talented Lab Monsters for giving us a lot of stuff worth looking at we still have There’s a lot of work to do, so you can expect the game to improve in this area in the future.

    He also commented on Deathstrike combos, which were discovered by testers almost immediately. For those who don’t know, these combos can kill a character from 100% HP all the way to zero. They are situational, often resource expensive, but still very powerful.

    Rivera wrote: “Right now, damage is pretty high overall as we want the game to be fast and explosive. Speaking of TOD, we mostly see clips of people using Ahri back assist unscaled damage bug (sorry about that), you Yasuo Full Meter Dump can be combined with Double Down and Fury Fuse, the above combination is expected, but there is value in listening to your emotions, feedback, and reviewing the data to better understand what’s going on.

    “I want to be clear: we don’t want 2XKOs to be TOD related, if they do exist they should be rare and require a lot of resources. We have some work to do here to fix some of the easier problems, thanks for all your feedback , I believe we can improve things.

    So these longer combos, the ones that remove player agency, are definitely going to be tampered with a little bit in the near future. But is this the right move? Looking at other tag team games like Marvel vs Capcom 3, extended combos and even death combos are an important part of a high-level experience. This is part of high-level skill expression, as is movement and defensive play designed to avoid such combos. Does limiting the length and power of such combos take away something valuable from the overall 2XKO experience?

    Or is it a sacrifice worth it to gain more player input than other tag team players? Alpha Labs testing intentionally includes not only fighting game die-hards, but also non-fighting game folks from the ground up. This group essentially represents the early influx of League of Legends/Valorant/general gamers who are expected to at least try 2XKO at launch, and if they bounce back in droves, who does that help?

    This is something worth considering, and what impact proper tutorials, onboarding experiences, and ranking systems can have on new player retention. Maybe it’s just frustrating because we’re pitting 14-year-old Valorant player Jimmy against a variety of highly skilled fighting game players. Lab monster, able to sit and optimize combos for hours, while Jimmy just wants to get super.

    Do you think combo length and death combos need to be adjusted, or is it too early to make such a change? Let us know below!

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Comic Vibe

    Related Posts

    Call of Duty: Black Ops 6 — This $75 bundle includes everything you need to play, no console or PC required

    October 16, 2024

    Lies of P will be enhanced on PS5 Pro: good news if you like Souls and have the money

    October 16, 2024

    Blasphemous 2’s new limited collector’s edition gets PS5 discount on Amazon

    October 16, 2024

    Calm down, DC fans, James Gunn promises that nothing announced in the new version of the DCU will be cancelled.

    October 16, 2024
    Add A Comment

    Comments are closed.

    Our Picks
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo
    Don't Miss
    Metaverse

    Guide to Leading Crypto Cloud Mining Platforms in 2025

    By Comic VibeJune 18, 20250

    Bitcoin hit rate high, stable regulations clarified, cloud mining fever returnsEntering 2025, Bitcoin price soared…

    B3 gains Andromeda’s insights and launches crypto-enabled B3PC

    June 18, 2025

    The most profitable BTC cloud mining for beginners in 2025

    June 17, 2025

    Sandbox adds trivia game templates to latest updates

    June 17, 2025
    Editors Picks
    Top Reviews
    Our Picks

    Guide to Leading Crypto Cloud Mining Platforms in 2025

    June 18, 2025

    B3 gains Andromeda’s insights and launches crypto-enabled B3PC

    June 18, 2025

    The most profitable BTC cloud mining for beginners in 2025

    June 17, 2025
    Legal Pages
    • About Us
    • Contact Us
    • Disclaimer
    • Privacy Policy
    Our Picks

    Type above and press Enter to search. Press Esc to cancel.