Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    2026’s Clone Wars Sequel Abandons 1 Beloved Part of the Show

    July 11, 2026

    World Cup breakout star Andreas Schjelderup highlights crypto’s growing role in sports collectibles

    July 11, 2026

    Aaron Lewis says music industry turned its back on him because of his politics

    July 11, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Saturday, July 11
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»The incredible shrinking Xbox: Five studios, 3,200 employees let go
    Gaming

    The incredible shrinking Xbox: Five studios, 3,200 employees let go

    JamesBy JamesJuly 6, 2026No Comments5 Mins Read
    Facebook Twitter
    The incredible shrinking Xbox: Five studios, 3,200 employees let go
    Share
    Facebook Twitter

    Last month, Xbox executives laid out some “hard truths” about Microsoft’s struggling gaming division that they said would require a difficult “Xbox reset.” This morning, Microsoft revealed the brutal shape of that “reset,” announcing plans for 3,200 layoffs and the divestment of five smaller studios that the company has spent years acquiring and shepherding

    Half of those 3,200 layoffs are effective today, new Xbox CEO Asha Sharma wrote, while the other half will come by the end of Microsoft’s 2027 fiscal year (which runs through June 30, 2027). CNBC cites “a person familiar with the matter” in reporting that these cuts amount to roughly 20 percent of the Xbox division

    When combined with 1,600 newly announced layoffs across the rest of Microsoft, the company as a whole is letting go of just over 2 percent of its workforce. But The Seattle Times reports that Microsoft’s total headcount has remained relatively stable thanks to other hiring

    The newest Xbox cuts follow a string of Microsoft gaming layoffs in recent years, including 1,900 jobs cut in the wake of the Activision Blizzard acquisition and 650 jobs cut later in 2024. In July of 2025, another round of layoffs led to the cancellation of a number of in-development gaming projects at Xbox such as Perfect Dark and Everwild. In today’s announcement, though, Sharma said that “none of our first party publicly announced games or projects are being cancelled as part of these reductions.”

    Sharma characterized these Xbox staffing reductions as a way to “simplify” a division that has become bloated with complicating layers of middle management. Some decisions in the gaming division currently pass through “14 layers” of decision-makers, Sharma said, before promising that the new Xbox will be a “flatter organization” with “no more than 5, and where possible, 3” layers of management involved in any decision

    Today’s announced layoffs also seem focused on reining in a large Xbox platform team, which Sharma said has grown “40% larger than they were at the start of this generation, even as our player base and playtime have declined.” That could have an outsized impact on the development of Project Helix, the recently announced hybrid console that will also play generic PC games

    Hit the road, small studios

    Amid these layoffs, Microsoft is also executing a massive reversal of its studio acquisition spree that dates back to 2018. Compulsion Games (We Happy Few) and Double Fine Productions (Psychonauts) will “return to management” and operate independently with full control of their intellectual property, Sharma writes. Ninja Theory (Hellblade: Senua’s Sacrifice)and Undead Labs (State of Decay), meanwhile, have been purchased by other unnamed companies, while France’s Arkane Studios (Dishonored,Prey) is reviewing “potential strategic options” to operate outside of Xbox.

    Sharma bluntly admitted that these smaller studio acquisitions have been a financial mistake for Microsoft, resulting in a loss of “64 cents for every dollar we invested” in a “typical year.” In recent years, Sharma writes that Xbox has “learned that we are not the best home for every type of studio” and that “it is neither possible nor desirable to own every great independent studio.”

    The era that brought games like Hellblade: Senua’s Sacrifice to Xbox is over.
    Credit:
    Arkane Studios
    The era that brought games like Hellblade: Senua’s Sacrifice to Xbox is over.

    Credit:

    Arkane Studios

    At the same time, some of the larger game studios Microsoft has acquired are still apparently considered very desirable parts of its portfolio. Mojang (Minecraft) and King (Candy Crush) will now report directly to Sharma, reflecting their outsize share of Microsoft’s monthly player base and the “critical geographic, demographic, and differentiation” they bring to the gaming division, Sharma writes. And across Activision, Blizzard, Bethesda, and Xbox Game Studios, Sharma writes that Microsoft will be “shifting investment to focus on higher priority projects.”

    The shift in Microsoft’s gaming priorities from small indie acquisitions to massive conglomerates has been apparent in recent years, with Microsoft shutting down Arkane Austin (Redfall) and Tango Gameworks (Hi-Fi Rush) shortly after finalizing its $69 billion investment in Activision Blizzard King in 2023. But today’s round of studio divestments seems to put a hard stop on the era where Microsoft was willing to put money toward pulling interesting indie developers into the Xbox fold

    In this new era, Microsoft will be refocused on taking big swings with the “industry-defining franchises” that it said last month had suffered from a lack of adequate funding in recent years. That’s good news for fans of Call of Duty, Fallout, and Halo, but less good news for fans of the offbeat experiments that have until now filled out Xbox Game Pass subscriptions

    It’s a hard pivot that Sharma admits is necessary because of bad Xbox investments in recent years, including a focus on Game Pass subscriptions and multi-platform games that “have created meaningful value,” but “did not grow at the pace we expected.” Those relative failures led to an Xbox division that essentially threw good money after bad and “added more teams, more investment, and more time, hoping for a better outcome,” Sharma wrote

    At the same time, those moves weakened Microsoft’s core gaming business, Sharma writes, resulting in a division “operating at margins that are 3-10x lower than comparable platform and publishing businesses.” But the people responsible for those strategic failures are not the ones who will be bearing the brunt of the division-wide changes announced today

    “I know this is painful,” Sharma writes. “These changes will directly affect people who have poured their creativity into building Xbox. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved Xbox. Today’s decisions do not reflect their talent or dedication.”

    Photo of Kyle OrlandKyle OrlandSenior Gaming Editor
    Kyle OrlandSenior Gaming Editor
    Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

    Five incredible shrinking Studios Xbox
    Share. Facebook Twitter
    Previous ArticleYield Guild Games sunsets YGG Play, cuts 35 jobs in pivot toward AI data generation
    Next Article TRENDING IN BEAUTY | Femina – entertainment
    James

    Related Posts

    XBOX Gamer Wins Digital Library Lawsuit Against Microsoft

    July 11, 2026

    Switch vs PS2 Sales Comparison

    July 11, 2026

    ‘Mr. Terrific’ Series in Active Development at DC Studios

    July 11, 2026

    Microsoft loses lawsuit after blocking hacked Xbox account with digital games

    July 11, 2026
    Leave A Reply Cancel Reply

    Our Picks

    2026’s Clone Wars Sequel Abandons 1 Beloved Part of the Show

    July 11, 2026

    World Cup breakout star Andreas Schjelderup highlights crypto’s growing role in sports collectibles

    July 11, 2026

    Aaron Lewis says music industry turned its back on him because of his politics

    July 11, 2026

    Mina Le and the essay

    July 11, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Creator Economy & Fan-Driven Platforms

    Former Priceline executive debuts Plannin, a booking platform that uses travel influencers to help plan trips

    By JamesMay 30, 20240

    Hotelsbycity.com co-founders and former Priceline executives Andrew Loewen and Randy Schartner have announced their latest…

    Twitch DJs must pay music labels to play their songs on live streams

    June 6, 2024

    Patreon introduces gifting features and more creator tools

    June 25, 2024

    Stripe’s seemingly easy acquisition, why is Twitch still in the red?

    July 30, 2024

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    2026’s Clone Wars Sequel Abandons 1 Beloved Part of the Show

    July 11, 2026

    World Cup breakout star Andreas Schjelderup highlights crypto’s growing role in sports collectibles

    July 11, 2026

    Aaron Lewis says music industry turned its back on him because of his politics

    July 11, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.