this is already a A chaotic and confusing year for Destiny 2. Bungie has had delays, multiple rounds of cuts, and an ever-changing content roadmap of when we would launch. final shape It ends 10 years of storytelling in a way that will dazzle die-hard gamers, but now everyone is wondering what happens next. today, Bungie details the future Destiny 2 One thing is clear: The big annual story events of the past are dead. What will replace them may sound exciting, but it remains nebulous.
Starting from grade 11, Destiny 2 will move to an annual model with two mini-expansions and four free content updates. To be released in summer 2025 Apollo The expansion is followed by free “major updates” Arsenal and Surge, which behemoth The expansion will be released in Winter 2025, followed by two updates. There will also be a Season Reward Pass, like the current Season Pass, that will allow players to earn weapons, armor cosmetics, upgrade resources, and cosmetics.
Codename: Border Free seasonal updates will be restored
Here’s what the expansion and seasonal updates will include:
expansion
- new story
- new location
- new mission
- new weapons
- new equipment
- New raids and dungeons
Seasonal updates
- New and recurring activities
- New gear and artifact mods
- New modifiers and challenges
- new sandbox meta
- new activity

When it comes to what these new mini-expansion packs will look like, game director Tyson Green said Bungie is looking to move away from its existing story campaign mode, which players quickly burn out and move on to, in favor of a less linear, more worthwhile option. something that returns something that gives us some mystery destiny universe. “We are actively prototyping non-linear campaigns, exploration experiences similar to Dreamcast or Metroidvania, and even more unusual game formats like roguelikes or survival shooters,” he wrote. “Per Each expansion provides new opportunities to try different things.”
With that in mind, the studio is referring to the first of these new expansions, Apolloas a “non-linear character-driven adventure.” although final shape Ending players’ ten-year struggle against darkness and finally facing off against the Witnesses of the game’s next era, codenamed frontfocusing on new threats. “This next saga also revolves around a core theme, just like ‘Light and Dark’ did,” narrative director Alison Ruhrs wrote. “It will introduce tons of new characters, factions, twists, and more. We’ll have more to say eventually, but we don’t want to spoil your journey. It’s going to be a multi-year journey, and we can’t wait to take you on it .
what does it sound like destiny For some time now we’ve needed a smart way to make the game more engaging without running out of ore resources and content. But the proof will be in how it’s executed, and whether the more modular story feels meaningful and worthwhile, or is just another way to extend player grinding time between updates. Destiny 2 Three other areas have also received major overhauls, including huge changes to how loot works.
The first is the universe map, where player-initiated activities are traditionally initiated by so-called directors. It will be replaced by a single screen menu portal The aim is to make it easier for players to understand what activities they need to complete next and what rewards they can receive for doing so. Helping new players join seems like a smart idea Destiny 2 is the only one it’s not good at, although I don’t know if the original map will disappear or players will actually just have a second screen to deal with.
Destiny 2 Loot comes in increasingly rare forms
Another big change is Come and join the core game event. Instead of setting a very basic difficulty and offering slightly better rewards for each difficulty, the new system will let players customize challenges and modifiers for every PVE activity in the game. The idea is to mix things up more and make the loot feel more valuable the higher you climb on the challenge ladder. We want players to be able to try more different playstyles and building crafts, and adjust the difficulty of the campaign more closely to suit them.

But the biggest change coming is destiny 2’s loot system. In recent years, much of the loot chasing has revolved around finding weapons with “Scrolls,” perks that are largely considered the best for that particular piece of equipment. Going forward, loot will drop across tiers, with higher-tier, rarer loot featuring higher stats, enhanced perks, and other bonuses that differ from the “standard” version of the weapon. “The baseline level of legendary weapons and armor will be equivalent to today’s legendary weapons, while higher level weapons and armor will generally be equivalent to specialist weapons in terms of upgrades,” the development team wrote.
devil and destiny However, there are always details, and a big part of whether these changes are effective is how taxing they ultimately feel, and whether the time players invest in chasing specific high-level loot is worth it. I could imagine a system that slowly gets better and better in a given campaign, overcoming various challenge modifiers and increasing the quality of rewards until you eventually get the coveted top level drop for your favorite gun, It feels great. I can also imagine a version where you’d never see the good stuff unless you played dozens of hours a week, and it wouldn’t mean anything to you.
Things Bungie doesn’t have much to talk about in today’s Big Future Destiny 2 Previews refer to power leveling, RNG drop rates, or new player onboarding, any story content that explains the game world, but that content has disappeared over the years. PVP modes like Crucible and Gambit have also not received much attention, and their status may be previewed at a later date. But Bungie’s message right now is clear: Destiny 2 It’s not going anywhere, in fact the studio is looking to make its future more fun, approachable and sustainable than it has been in recent times.