Well, this is where things get more serious. Of all the weirdest choices this very weird card game makes, the paid premium quests are the worst. Asking people $10 a month and then offering a bunch of disjointed tasks with pitiful rewards, all of which can be easily completed in a few days of casual play, feels like a huge misstep.
The reward is so horrible. For example, giving paying customers a pack hourglass to complete “open 20 booster packs” is amazing. Weeeeeee, I took a full hour break before I opened my new bag! But can you be so generous?
The battle pass is supposed to be a series of grinds that give players motivation to keep coming back throughout the season. Of course, some crazy people will somehow reach level 200 fort night In the first week, but for the average person, it’s a long list of rewards for continued progression, plus new daily, weekly, and storyline missions. And the cost is lower, but the service life is three times longer!
Or for a more direct comparison, check out Marvel Snapshot. For a fee, you get access to a very long list of unlocks that take weeks to complete, unlock the coolest versions of your favorite cards, and a variety of other cosmetic rewards. From this perspective, in pocket The battle pass is so shocking that it almost instantly gets an embarrassing handful of rewards (five Mewtwo-themed cosmetics and a Pikachu card), and then the quests and the premium section of the shop just go gray, which is brutally Remind people of wasting money the other 29 days of the month.
Yes, you can get an extra pack per day for this too. That’s not what it is. But this is not enough.
This desperately needs improvement or people will abandon it in droves. In fact, the release was so bad it seemed to need some kind of remedy, and a bunch of apologetic hourglasses and store tickets were handed over to us fools who paid money in the hope that it would be updated or improved for free sometime in two weeks try out.
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